This was a self directed project in response to a brief set by the ISTD. Inspired by 'Editions At Play', an initiative from Visual Editions and Google’s Creative Lab, their books consider the dynamic properties of the web and how digital provides you with an opportunity to explore narrative qualities that cannot transfer to print.
The brief asked us to choose a chapter from a banned book and visually interpret it as a digitally dynamic book, exploring how we currently engage with typography and interact with stories on screen.
Alice in Wonderland was originally banned in various parts of the world due to its anthropomorphic content. The concept of anthropomorphism reminded me of the way in which we often interact with typography within design; by humanising it or choosing it based on its personality, from our own interpretation of its shape and form. With this in mind, I created a book that allows the user to select the typeface for each character within the given chapter, supplying the user with 3 options representing elements of each character's personality or role within the story.